

They perform the same operation, allowing you to split the polygons of a mesh object along any plane, but the workflow is different. One is called knifing and the other is called slicing. There are new knife features, which work much like the knife tool in LightWave. A new tool called manage collisions makes it a snap to collapse points that collide with each other during the bevel process. XSI Bevel has been enhanced even more, making it easier than ever to bevel polygons, points and edges also the beveling of text is now much easier. Credit: Britney Spears Toxic by KromA for Jive Records. In version 4, you can split horizontal/vertical panels and add several components to it.Īvids digital nonlinear accelerator Mojo is a great enhancement. Until XSI 3.5 you could create layouts, but you could not really modify panels. XSI layouts have been completely revamped, described in a simple XML file and are now resolution independent. It is even possible to run another 2D or 3D application within the XSI viewport. You can easily play the game and test it, using a joystick or the keyboard. This means that a game developer can now run and test the game directly within XSI. It lets you open any foreign application (such as a game engine) in a viewport. And the custom display host is pretty amazing. It is tied to the architecture at a very core level and there are many more options that are waiting to be explored. With the new functions, you can ghost just about any animated function: hair, bones, cloth, softbodies, hardbodies, etc. While previous versions of XSI had some ghosting ability, it was nothing like the new ghosting that has been implemented in XSI 4.0.

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Other relevant novelties are, for example, the support for a dual monitor render window that is now possible to reorder scene objects in the explorer, minimize floating windows and to auto hide the interface. As an added bonus, the interface no longer hides buttons and controls when it is resized, and it is relatively easy to add commands to the right-click menu as well as the other existing menus. They are very easy to make, as creating these views works much like building a layout for your interface. It still looks very much the same, but it now provides many new functions that were previously impossible, such as relational views and a new type of view that contains multiple views that work together as a team. Others were a very welcome surprise, such as vector/raster paint, construction modes, audio tools, custom display host, new XML based interface controls, complementary renderfarm software, character SDK, metashaders, Syflex cloth, Alienbrain support, Digimation support and Avid Mojo support. Many of XSI 4.0s enhancements and features are a direct result of user requests, such as rigid body dynamics, goal based simulation, material libraries, texture layer editor, competitive pricing, mental ray 3.3 Python support, more rendering nodes and advanced UV unwrapping tools. and Avid Technology Inc., unless otherwise noted. Softimage responded to users request with XSI4.
